Pfsrd fireball. EFFECT. Pfsrd fireball

 
EFFECTPfsrd fireball  Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur)

0a, rather than the GNU Free Documentation License 1. , scent; Perception +10. The DMG’s rules are more specific and particular the magic item spell scroll. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Energy attacks deal half damage to most objects. In the line templates below “C” is the caster of the spell or the origination point of the effect. An azata possesses the following traits (unless otherwise noted in a creature’s entry). Hence, a creature moving in a straight line spends 5 feet of its movement for every map square traveled. Fiendskin (Damnation) Maleficium (Damnation) Mask of Virtue (Damnation)DESCRIPTION. You can use an action to detach a bead and throw it up to 60 feet away. PFSRD:Necklace of Fireballs. /level) Effect webs in a 20-ft. g. 283 School evocation []; Level arcanist 3, bloodrager 3, magus 3, occultist 3, sorcerer 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a ball of bat guano and sulfur) Effect Range long (400 ft. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). mind-reading spells and effects. Energy attacks deal half damage to most objects. Range close (25 ft. DEFENSE. DEFENSE. Range close (25 ft. First, he translates the spell name into numbers. Traditions arcane, primal. Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 14. Open Game Content (place problems on the discussion page). Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability. When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack. DESCRIPTION. It can ascend at half speed and descend at double speed, and its maneuverability is good. DESCRIPTION. Curses and hexes can assault the body and soul through supernatural means. In the interim, you can take a standard action. If the mudball hits, the target is blinded. These strands trap those caught in them. The search engine has been updated using design and code from the 2E site. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena. ” The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium. A spell on a scroll can be used only once. XP 1,200. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. Half of this damage is fire damage, and the other half is divine energy that bypasses fire resistance and fire immunity. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. An elemental gem comes in one of four different varieties. 2d6 points of fire damage in a 20-ft. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. HD that are not sufficient to affect a creature are wasted. Pyrotechnics. Saving Throw Reflex half; Spell Resistance yes. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. See Multiplying Damage: “Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. These last 24 hours. SRD:Staff of Fire. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. Cast [two-actions] somatic, verbal. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. Injury. Creating a 5-foot-by-5-foot section of paper wall requires a full-round action. It can answer in like manner immediately. PZO1121: Flame Arrow: Arrows deal +1d6 fire damage. You must succeed on a ranged touch attack with the ray to hit your target. School evocation [fire, ruse]; Level bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4. Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. 00 for just $39. high. 95! Note: The download file is VERY LARGE so it may take some time to download. They provide a lot of versatility, especially for casts with limited numbers of spells known. Backgrounds & Occupations. Range medium (100 ft. 2nd—acid arrow, darkness S, ghoul touch, gust of wind S. You point your finger and determine the range (distance and height) at. The sheath can hold one forearm-length item such as a dagger, dart, or wand, or up to five arrows or crossbow bolts. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful. Beast. When exposed to air, the moldable substance quickly creates a thin, paper-like surface, which is ideal for creating false earthen walls. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25. Duration instantaneous. Versatile Spontaneity. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. 5, save for 22 Looks to me like 3d6 would have worked quite well and be more balanced. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1 charge) Fireball (2 charges) Wall of fire (3 charges) CONSTRUCTION REQUIREMENTS. Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. You can delay your kinetic blasts. You can increase the spell slot level by one for each additional charge you expend. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Creatures with the fewest HD are affected first. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. Only a rare few have charges—most magic rings are permanent and potent magic items. Your strikes against a foe’s vital spots are extra deadly. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. Arcanist. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). Antitech Field. Your number of sneak attack dice. You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. Once a wizard. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. and sulfur) Duration: Instantaneous. Each day, a wizard can prepare a spell from his specialty school in that slot. Maximize Fireball Usage! Build advice requested. You select the amount of delay upon completing the spell, and that time cannot change once it has been set. Fireball. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. To distinguish it, these items will have this notice. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. Physical Description. Any creature that fails its save against the sphere. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. You treat magic like a science, cross-referencing the latest texts on practical spellcraft with ancient esoteric tomes to discover and understand how magic works. /2 levels) Effect one ball of ice and snow. 0a. DESCRIPTION. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. 80—84: Invisibility covers the rod’s wielder. EFFECT. Weapon and Armor Proficiency. A creature that occupies a square from. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. 00 for just $39. Let's look at fireball (emphasis mine):. Either grant a bonus to saves against, or suppress, charm and compulsion spells. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop upRange close (25 ft. Most wands are wood, but some are bone. (It does not count as an item worn around the neck for the purpose of determining. You point your finger and determine the range (distance and height) at. This functions as the alter self spell, except the goliath druid gains a +4 size bonus to Strength, a –2 penalty to Dexterity, and a +1 natural armor bonus. Contents [ show] Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment). Fireball Trap (CR 5) Fireburst Statues (CR 3) Firefight Trap (CR 8) Flame Strike Trap (CR 6) Flooding Room (CR 8) Floor Saws (CR 3). If the water is at least 10 feet deep, the first 20 feet of falling do no damage. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. Fireball. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. A brimorak stands 3 feet tall and weighs 80 pounds. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. /2 levels) Effect ray. Most wands are wood, but some are bone, metal, or even crystal. + 5 ft. He gains a +2 bonus on all Diplomacy checks, which increases to +4 if being utilized against another undead creature. A sleep spell causes a magical slumber to come upon 4 HD of creatures. 10th - Firesnake. Deals 2d4 fire damage out to 10 ft. Each enemy within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. Prerequisite: Spellcraft 10 ranks. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. 0a. DESCRIPTION. Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. There is no form of combat more civilized than the duel. DESCRIPTION. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. You can use an action to detach a bead and throw it up to 60 feet away. Benefit (s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Ectoplasmic (+1 level): This is too situational to justify a feat, but could well be worth the price of a lesser rod. Saving Throw Fortitude partial (see text); Spell Resistance no. Brooch of Shielding. Accomplished Sneak Attacker. you toss it at a square, the square it lands on is the center of the detonation. Special: Sneak attack +2d6. Prerequisite(s): Knowledge (arcana) 10 ranks, Spellcraft 10 ranks, caster level 10th, any three metamagic feats Benefit: Choose one metamagic feat that you already know. You can exclude any number of animals from damage just as you can plant creatures. Then he calculates the digital root. DESCRIPTION. A dragon has the following features. DESCRIPTION. Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. Saving Throw Reflex negates; see text; Spell Resistance no. -magical lineage for your fireball because yo dawg I heard you like metamagic -spell focus (evocation) as a tax for: -spell specialization, now you get +2 caster level of fireball -heighten spell as a tax for: -preferred spell, now every spell is secretly a fireball with spontaneous metamagic at no casting time increase An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell. + 10 ft. The wand regains 1d6 + 1 expended charges daily at dawn. Each arcane school gives the wizard a number of school powers. + 40 ft. Fair point. EFFECT. School evocation [fire]; Level sorcerer/wizard 3. , life sight*; Perception +24; Aura fear (60-ft. Crafted from bronzewood with brass bindings, this staff allows use of the following spells: Burning hands (1. Aura strong evocation; CL 12th; Weight —; Price +2 Bonus. Delayed Blast Fireball. Fireball 3rd-level evocation. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design. Shoulders: This slot consists of capes, cloaks, cords, mantels, pauldrons, shawls, stoles, wings, and other items that can be worn on the shoulders. Each round of the fire dance, he rolls a Perform (dance or sing) check. This ability functions only while the paladin is conscious, not if she is unconscious or dead. This spell makes the duration of certain other spells permanent. /level) Target one living creature. You can use this ability once per day. Creating a Lich. DESCRIPTION. Duration permanent (D) Saving Throw Fortitude negates; Spell Resistance yes. This only works on nonmagical blades. Fireball DC - 10 + 3 (spell level) + 6 (Int mod) + 4 (SF, GSF, Spell Perfection) for a total of 23. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. A wavering red ray projects from your finger. Kaiju, Yarthoon. 0a. The snowball deals 1d6 points of cold damage per caster. Paizo has said in a faq that these two bonuses stack because they are actually worded differently. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Poisons and venoms can putrefy a creature from within. This necklace has 1d6 + 3 beads hanging from it. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze . Fascinated. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Saving Throw Fortitude partial (see text); Spell Resistance no. Fireball has always been the staple damaging spell for the conventional spellcasters in both Dungeons and Dragons and Pathfinder. Web creates a many-layered mass of strong, sticky strands. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. Components: V, S, M (a tiny ball of bat guano. See full list on d20pfsrd. Harmful Surge (Su) You can maximize a spell, but doing so damages you. If instead of fireballs the evil doers had 3 catapults firing alchemical fire munitions into the crowded marketplace each of which has a 30' radius. It's actually hard to get a forest fire started unless conditions are right. These shrewd magic-users seek, collect, and covet esoteric. This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. EFFECT. Price See Table; Aura moderate evocation; CL 10th; Weight 1 lb. DESCRIPTION. d12 Hit Die. Necklace of Fireballs. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day. Duration: Instantaneous. A witch cannot select an individual hex more than once. The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Guiding Light (Su) The stargazer gains a familiar, treating his stargazer level as his wizard level. These variant skeletal champions gain Silent Spell as a bonus feat. Immunity to fire and poison. Saving Throw basic Reflex. Attempts to extinguish this fire use the spell's save DC. The pack contains the following items: backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin. Physical Description: Rings have no appreciable weight. Duration instantaneous. All creatures within 5 feet of the dragon take 1d6 points of cold damage at the beginning of the dragon’s turn. Attempts to extinguish this fire use the spell’s save DC. In addition, he gains channel resistance +6, and the DC of his dominate ability increases by +2. Benefit: You can create magic rods. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. 00 for just $39. Slapping or wounding awakens an. Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). You point your finger and determine the range (distance and height) at. Characters can sometimes use skills for purposes other than. Open Game Content (place problems on the discussion page). Necklace of Fireballs. -radius spread. When you cast this spell, lightning spills forth from your body in all directions. In addition, specialist wizards receive an additional spell slot of each spell level he can cast, from 1st on up. Duration instantaneous. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. 3 A successful Swim check lets a creature move one-quarter its speed. You point your finger and determine the range (distance and height) at which the. Benefit (s): Your sneak attack damage increases by 1d6. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Range medium (100 ft. Magic Items and Detect Magic. 5e Spell) PFSRD:Blistering Invective. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. DESCRIPTION. This deals 1d6 points of damage per caster level (maximum 20d6). A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). 2d6 points of fire damage in a 20-ft. Upon first examination, this ring seems to be a ring of spell storing. Saving Throw Reflex half; Spell Resistance yes. Only light and one-handed melee weapons and ranged weapons that need one hand to fire can have this quality. Faith traits focus on his religious and philosophical leanings. Range touch. E/Spec Fireball is 15d6+30 (74). It also significantly increases the price. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). Saving throws and opposed rolls are not affected, nor are spells without random variables. Human lich necromancer 11. I don't care. line, that can change each round. Spell Duels. 12th - E/I/Spec Fireball is 21d6+42 (115) damage. Phoenix Sorcerer – d20PFSRD. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Any creature that fails its save against the sphere. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. A week or so ago I came across an article that explained how to min/max a fireball to do nearly 5k damage. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. Click here for details!Heatstroke. You cannot cast these spells on other creatures. Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. At 20th level, you gain immunity to fire damage. 0a. For 1 charge, you cast the 3rd-level version of the spell. The explosion creates almost no pressure. ECOLOGY. Unattended objects also take this damage. Divide the damage by 2 before applying the object’s hardness. Metamagic feats are a complex and interesting subject. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Because metamagic spells use their original spell level. -radius spread Duration instantaneous Saving Throw Reflex half;. Range personal. The DC to correctly identify and understand an unknown technological object. Aura faint evocation; CL 5th; Weight 4 lbs. I was trying to show someone and can't find it today. See magic item creation rules for more information. You can hurl multiple beads, or even the whole necklace, as one action. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. Ring of Counterspells. -quicken spell, because a great follow up to the aforementioned 5th level dazing intensified empowered fireball is another intensified empowered fireball as a swift action -rods of maximize spell, because with spell perfection it's gonna be hard for you to actually need to use any spell slots higher than 6th for your fireballs and lets just. You can increase the spell slot level by one for each additional charge you expend. DESCRIPTION. PZO1110: Firestream: 2d6 points of fire damage in a 20-ft. An old or older silver dragon is surrounded by an aura of cold. At 5th level, you gain channel resistance +4. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1. EFFECT. At 9th level, your energy resistance increases to 20. DESCRIPTION. PZO1110: Fly: Subject flies at speed of 60 ft. EFFECT. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Fire giants wear sturdy cloth or leather. The bolt begins at your fingertips. If the condition has a duration longer than 1 hour or is permanent, this ability removes the. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. Range 10 ft. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. 5 * spell level * caster level is greater than base price / 2?Finally, the rogue’s edge ability ties into a new system called skill unlocks. You alter the substance of your body to a cloud-like vapor (as the gaseous form spell) and move through the air, possibly at great speed. Fireball Spell3. You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. DESCRIPTION. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. line, that can change each round. Staff of Fire. As fireball, but secretly deals less damage to your allies. Area: 20-ft. d6 Hit Die. Immunity to acid, cold, and petrification. Any ally within 30 feet of the bard that has. Rolling ball of fire deals 6d6 fire damage and ignites targets. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. A potion is a magic liquid that produces its effect when imbibed. /level) Area 20-ft. Class Features. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as. Flammable materials burn if the flames touch them. a golden chain from which hang a number of golden spheres. Range long (400 ft. Unattended objects also take this damage. The explosion creates almost no pressure. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as. For every size category of the target above Medium, reduce the distance pushed by 5. These variant skeletal champions gain Silent Spell as a bonus feat. You just can't go wrong with this one. At level 20, this caster can strip immunity to fire, then deal (84d6+588)1. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6). The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. For example, if you cast this spell and followed. Passing through wall deals 2d6 damage +1/level. Unattended objects also take this damage. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. You point your finger and determine the range (distance and height) at which the. An abundance of horrors can scar a being. Duels. The DC to correctly identify and understand an unknown technological object. It is stationary. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. You can hurl multiple beads, or even the whole necklace, as one action.